Holding the landing
The one position the jumps land in, held for longer than a landing lasts.
Not checked yet. The suggestions on this page are a first draft by a non-expert, and no coach has seen them yet. Read them as a starting point and check them with a coach. Corrections are very welcome.
Every jump in the guide but the Euler lands in the same position: one leg bent under the body, the other stretched behind and turned out, the arms open and the shoulders checked against the turn that has just finished. A jump that lands and cannot hold that shape for a few seconds has not really landed.
That makes the landing position worth holding off the ice, on one leg, for longer than a landing lasts, and stepping into it from a small hop so the knee learns to take the weight on the way down.
The landing is also where most falls start, so it is worth asking a coach to look at yours on the floor before it matters on the ice.
On the ice, this prepares
- Waltz jumpThe first jump, and the only one with a forward takeoff apart from the Axel it grows into.
- SalchowLBI takeoff, off the edge, 1 rotation to RBO.
- Toe loopRBO takeoff, off the pick, 1 rotation to RBO.
- LoopRBO takeoff, off the edge, 1 rotation to RBO.
- FlipA toe jump from a back inside edge: the Lutz's near neighbour, and its usual impostor.
- LutzThe only jump that takes off from a back outside edge curving against its own rotation, and the one most often done wrong.
- AxelLFO takeoff, off the edge, 1.5 rotations to RBO.
Written for the guide from what each element asks of the body. No governing body's material.