Glossary
The words skaters and coaches use, and this guide with them, in a sentence or two each.
- Barrier · also boards
- The wall around the ice. Hold it when getting on and off, and stop beside it rather than in the middle. See Your first session.
- Base value
- The points a jump, spin or sequence is worth before the judges mark its quality. The ISU sets one for every element, and for spins and sequences one per level.
- Carriage
- How the head, shoulders, arms and upper body are held over the blade. Good carriage is tall and quiet. See Core and carriage.
- Check
- Holding the shoulders and arms firmly against a rotation, so that it stops, or does not start before it should. Every jump landing is checked, and so is the exit of most turns.
- Clockwise and anticlockwise · also rotation direction
- The way a skater turns in jumps and spins. Most turn anticlockwise, and the guide is written for them. A clockwise skater does the mirror image of everything: every left becomes right.
- Cluster
- The guide's word for a run of turns where each one's exit edge is the next one's entry. See Clusters.
- Combination
- Two or more jumps where the landing of one is the takeoff of the next, with no step between them. Not to be confused with a combination spin. See Jump combinations, Combination spin.
- Cusp
- The point in a turn's tracing where the blade changes direction, drawn as a small point or loop on the ice.
- Edge
- A blade has two: the inside edge on the big-toe side and the outside edge on the little-toe side. The word also means the curve a skater travels on one of them. See The eight edges, The blade.
- Edge call
- A mark the technical panel gives a flip or a Lutz taken off the wrong edge: an "e" for the wrong edge, or a "!" for an edge that was not clear. See Lutz, Flip.
- Edge code · also LFO, RBI
- Three letters for an edge: the foot (L or R), the direction (F or B) and the edge (O or I). LFO is a left foot travelling forwards on an outside edge. See The eight edges.
- Edge jump
- A jump that takes off from the edge alone, with no toe pick: the waltz jump, Salchow, loop and Axel. See Jumps.
- Flutz and lip
- Informal names for two common faults: a Lutz that rolls onto the inside edge before the takeoff (a flutz), and a flip taken off an outside edge (a lip). Both earn an edge call.
- Free leg · also free foot, free side
- The leg that is not on the ice, and that side of the body. The other is the skating leg.
- GOE · also grade of execution
- The judges' mark for how well an element was done, from −5 to +5, added to its base value as a share of it.
- Guards
- Hard covers for walking off the ice. Off before the first step onto it. See Looking after skates.
- Hold
- How two dance partners hold each other: where each stands, which way each faces, and where the hands go. See Holds.
- Hollow · also radius of hollow
- The shallow groove ground along the bottom of the blade that leaves its two edges. A smaller radius cuts a deeper groove that grips harder. See The blade.
- Level
- For spins, step sequences and some other elements, a grade from Base (B) to 4 given for the difficult features shown. A higher level has a higher base value.
- Lobe
- A curve skated on one edge, roughly half a circle. Pattern dances and the old school figures are built of them.
- Mohawk and choctaw
- Turns from one foot to the other that reverse the direction of travel. A mohawk keeps the same kind of edge; a choctaw changes it. See Two-foot turns.
- Pick · also toe pick
- The teeth at the front of a figure blade. For jabbing into the ice in toe jumps, not for standing on. See The blade.
- Rocker
- Two meanings. On the blade, the curve it is ground to along its length. As a turn, a one-foot turn that reverses the direction of travel, keeps the same edge and rotates into the curve, coming out on a new lobe. See The blade, Rocker (turn).
- Skating leg · also skating foot, skating side
- The leg carrying the skater on the ice, and that side of the body.
- Soakers
- Cloth covers for storing dry blades. Hard guards hold water against the steel; soakers do not. See Looking after skates.
- Spin rocker
- The tighter curve towards the front of the blade, just behind the pick, that a spin sits on. See The blade.
- Spotting
- Finding something familiar to look at so as to keep your bearings while turning, and to see straight again after. See Spotting and rotation.
- Toe jump
- A jump vaulted off the toe pick of the free foot: the toe loop, flip and Lutz. See Jumps.
- Tracing
- The mark a blade leaves on the ice. Every element in the guide is drawn by its tracing.
- Turnout
- How far the legs rotate outward from the hip. See Hips and turnout.
- Under-rotation · also q, under-rotated, downgraded
- A jump landed short of its turns. A quarter short is marked q; more than a quarter but less than half, under-rotated (<); half a turn or more, downgraded (<<) and scored as the jump with one turn fewer.